The development of the decompilation of the cult title Skate 3 for PC continues, and the game has received numerous graphical improvements in the new version.
About a month ago, a guy named Alex McHugh launched the initial version of his decompilation project for Skate 3. Electronic Arts’ iconic skater game is one of those that was exclusive to consoles and never got its PC version. But that injustice was unofficially corrected by decompiling the Xbox 360 version.
Skate 3 thus received a version with features that we see in PC editions of games, such as an adjustable FOV option or support for ultrawide display. But that was just the beginning.
Yesterday, the 2.0 version of the decompilation arrived and instead of emulation, it brought native rendering, which significantly accelerated execution and opened up possibilities for graphics improvements. Thus, the option of anti-aliasing up to 8x MSAA is now available, shadows can be increased in resolution, and distant details can be increased up to five times compared to the original.
Of course, as with all decompilation projects – this is all free. However, to play Skate 3 on PC (Windows or Linux) you need the X360 version of the original, which you have to *get* yourself because it is not included in the installation.

