Although NVIDIA did not present any new graphics cards at CES 2026, information about the next-generation RTX 60 series continues to attract a lot of attention. According to the well-known hardware insider kopite7kimi, NVIDIA plans to base the RTX 60 series on a completely new Rubin architecture, using gaming GPU chips from the GR200 family.
As earlier generations used the designation GA for Ampere and GB for Blackwell, the new series will apparently use the designation GR. This means that the offer is expected to include models with GR202, GR203, GR205, GR206 and GR207 chips, which will form the basis of the Rubin GPU line intended for the end-user market.
What the GeForce RTX 60 series of graphics cards brings
The Rubin architecture was primarily developed as a successor to the Blackwell platform in the data center segment. Although the number of transistors increases “only” about 1.6 times compared to Blackwell, NVIDIA states that the maximum AI performance jumps up to five times. It is precisely this advancement in AI processing that is seen as a key factor for the next generation of gaming graphics cards.
According to the available information, if part of the specifications of the Rubin CPX GPU are transferred to the future RTX 6090, it is a realistic scenario in which the performance increases by about 30% compared to the current generation. At the same time, it is expected that the RTX 60 series even more strongly uses the assistance of AI techniques to generate additional frames in 3D gaming animations, which fits into NVIDIA’s long-term strategy.
It is important to note that the RTX 60 series, according to current estimates, will not appear during 2026. The earliest realistic date for presentation is mentioned only in the second half of 2027. As for the possible RTX 50 Super series, its arrival in 2026 still remains uncertain, especially due to the current problems with the supply and demand of memory chips. Overall, the RTX 60 series seems like a major milestone in terms of improved architecture, with a clear focus on AI acceleration and a gradual move away from the classic raster rendering approach.