In recent years, Unreal Engine 5 has become synonymous with extreme hardware requirements, but the latest version of the famous “engine” for games brings significant progress. According to results published by YouTuber MxBenchmarkPC, Unreal Engine 5.7 provides a clearly noticeable performance improvement over version 5.4, with more stable display and higher image quality.
Compared in the ‘Venice Italian City’ demo scene, with an RTX 5080 graphics card and an Intel Core i7-14700F processor, Unreal Engine 5.7 achieves an average of 15 FPS more at 1440p resolution. The progress comes at the cost of slightly higher memory consumption, as UE 5.7 uses up to 1 GB more VRAM and system memory. According to the test, GPU performance in UE 5.7 increases by up to 25% depending on the scene, with better use of available GPU resources, which also increases the overall load on the graphics card.
UE 5.7 brings more FPS, more stable frametime and better visual effects
In CPU demanding situations, such as display in 720p resolution, the difference becomes even greater. UE 5.7 achieves up to 35% better CPU performance, with more stable frametime values and less jerking in all tested scenes. At the same time, a lower consumption of RAM was recorded in this resolution, which further facilitates the work of the processor.
The improvement in display quality is also visible: lighting is more consistent, shadows are more precise, rain particles are denser, and reflections in the water are much more convincing. The Lumen system shows better performance in this version, although its built-in “denoiser” is still not at the level of solutions from Nvidia and AMD.
The comparison with version 5.4 has special weight because that version of Unreal was known for extremely high requirements and stability problems. Versions 5.5 and 5.6 already brought improvements, so the difference between 5.6 and 5.7 wouldn’t be as pronounced, but this update is still a positive step forward.
Despite Unreal Engine 5 causing problems for many games since Borderlands 4 and The Outer Worlds 2, developers continue to use it due to its mature ecosystem and ease of use. That’s why the increase in efficiency in version 5.7 is a significant shift, especially at a time when the industry’s focus is on better optimized rendering and more stable performance, writes TomsHardware.