The assistant director of Assassin’s Creed Shadows says that they learned a lesson from Ubisoft with that game. And the lesson is – parkour should be the central mechanic.
What lesson did the team at Ubisoft Quebec learn from the development of Assassin’s Creed Shadows? According to assistant director Simon Lemay-Comtois, Shadows taught them not to neglect the elements of parkour.
Lemay-Comtois says the most important piece of advice he can give Ubisoft Montreal is to pay more attention to parkour in future Assassin’s Creed games. According to his opinion, since the transition of the series to the RPG genre, parkour has been somewhat neglected, and this is precisely the element that is the backbone of the series and that distinguishes it from other games with open worlds.svjetovima.
The Shadows assistant director also says that Ubisoft’s focus on improving and expanding parkour is also visible through the latest Shadows updates, which have added new options and stunts to perform, e.g. tossing aside, directional catch when falling, etc.
The next Assassin’s Creed game in line (and not a remake of the existing one) will be AC Hexe. Almost no information is known about that game at the moment, but it is said that it will be a significantly different AC to date, and rumors say that the protagonist will be able to control a cat, similar to how previous Assassins used birds to scan from the air.