Nvidia CEO Jensen Huang has hit back at criticism of the new DLSS 5 technology, saying gamers are “totally misinformed” about its impact on how games look.
The new version of DLSS 5 technology introduces an advanced approach through the so-called neural rendering, where generative AI is used directly at the level of geometry and textures, and not as a classic post-processing effect.
DLSS 5 brings better control, not limitations
According to Huang, DLSS 5 doesn’t change the game’s art style, but instead gives developers additional tools to fine-tune the look. Generative AI integrates with existing graphical elements, but final control remains in the hands of the game creator.
Criticisms that have surfaced on social media are mostly about the perception that games are becoming visually uniform or that they reflect the “NVIDIA style”. However, Huang emphasizes that the opposite is true as developers can fine-tune the AI to maintain or even enhance the game’s unique visual identity.
He adds that DLSS 5 allows for a variety of display styles, from realistic to fully stylized, depending on the studio’s creative decisions.
Unlike earlier technologies that worked at the level of the finished frame, DLSS 5 introduces generative control over the very structure of the scene, which represents a significant technological shift.
It remains to be seen how the wider gaming community will react when the technology becomes available in more games, but it’s clear that Nvidia is trying to redefine the way modern games are rendered with this move, reports Tomshardware.